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Text File  |  2001-12-24  |  53KB  |  771 lines

  1.        [sAcolyte]
  2. ;=-------------------=;
  3.     Rebel Y-Wing
  4. ;=-------------------=;
  5.  
  6.  
  7.  
  8. ;Source Files
  9. ;=----------=
  10. LODFile                                sacolyte.lod
  11. pMexData                            sacolyte\Rl0\LOD0\sacolyte.mex
  12.  
  13. ;Ship Physics
  14. ;=----------=
  15. mass                                7                    ; ship mass [fighter = 1]
  16. momentOfInertiaX                    7                    ; resistance to rotation
  17. momentOfInertiaY                    7                    ; [fighter = 1]
  18. momentOfInertiaZ                    7
  19. maxvelocity                            600                ; [fighter = 1000]
  20. maxrot                                10                    ; maximum rotation speed [don't make faster than ~10]
  21. thruststrength[TRANS_UP]            600                    ; acceleration (m/s^2) [1-1000 approx. range]
  22. thruststrength[TRANS_DOWN]            600    
  23. thruststrength[TRANS_RIGHT]            550    
  24. thruststrength[TRANS_LEFT]            550
  25. thruststrength[TRANS_FORWARD]        650
  26. thruststrength[TRANS_BACK]            400
  27. rotstrength[ROT_YAWLEFT]            150                    ; rotational acceleration (deg/s^2) [0.01 - 1.0]
  28. rotstrength[ROT_YAWRIGHT]            150
  29. rotstrength[ROT_PITCHUP]            150
  30. rotstrength[ROT_PITCHDOWN]          150
  31. rotstrength[ROT_ROLLRIGHT]          150
  32. rotstrength[ROT_ROLLLEFT]           150
  33. turnspeed[TURN_YAW]                    3.5                    ; speed at which ship tries to turn (1=standard)
  34. turnspeed[TURN_PITCH]                3.5
  35. turnspeed[TURN_ROLL]                3.5
  36.  
  37. ;Basic Ship Stats
  38. ;=--------------=
  39. shipclass                            CLASS_Fighter
  40. isCapitalShip                       FALSE
  41. buildCost                            40                    ; resource units to build
  42. buildTime                            15                    ; time in seconds to build
  43. supportUnits                        2                    ; Support Units required
  44. providesSU                            0    
  45. TimeShockedByEMP                    2.0                    ; time in seconds the ship will be paralized when hit by one EMP charge
  46. maxhealth                            55                    ; hit points
  47. groupSize                            2                    ; size of group ships of this type tend to form
  48. repairTime                            0                    ; every this many seconds
  49. repairDamage                        0                    ; this much damage is repaired
  50. repairCombatTime                    0                    ; every this many seconds
  51. repairCombatDamage                  0                    ; this much damage is repaired
  52. repairDroids                        0
  53. externalBuild                        FALSE                ; if TRUE, ship is built externally
  54. fowRadius                            16000
  55. forceFieldProtectionDistanceScale    10.0
  56. approxcollmodifier                    1.0                    ; use only % of collspheresize for rough approximations
  57. avoidcollmodifier                    1.0                    ; use only % of collspheresize for collision avoidance
  58. blastRadiusShockWave                6.0
  59. blastRadiusDamage                   75
  60. minimumZoomDistance                 70
  61. UpgradeByDocking                    TRUE
  62. bUseRayTriangleIntersectionForHitLocation    FALSE
  63.  
  64. ;Special
  65. ;=------=
  66. beastAttackCascadeCost                1                    ; number of points required for attack to cascade to this ship
  67. beastAttacksRequired                1                    ; number of times you must hit this ship before it converts.
  68. beastAttackConvertTo                bRecon              ; convert to this kind of ship
  69. upgradeTimeModifier                 0.5
  70.  
  71. ; Pilot View
  72. ;=---------=
  73. pilotViewOffsetX    9.0
  74. pilotViewOffsetY    0.0
  75. pilotViewOffsetZ    25.0
  76.  
  77. ;Weapons
  78. ;=-----=
  79. rotateToRetaliate            TRUE
  80. passiveRetaliateZone        4000
  81. canTargetMultipleTargets    FALSE
  82.  
  83. NUMBER_OF_GUNS                6
  84.  
  85. GUN        0
  86. {
  87. Type                        GUN_HiddenGimble
  88. GunSize                        GUNSIZE_MEDIUM
  89. StartUpgradeLevel            WEAPON_PROJECTILE
  90. EndUpgradeLevel                WEAPON_PROJECTILE
  91. DamageMult                    0.5
  92. BulletLength                15.0                    ; visual only.  Length of bullet on screen
  93. BulletRange                 5000.0                    ; distance bullets travel before disappearing
  94. BulletSpeed                10000.0                    ; measured in m/s.
  95. BulletMass                  0.0                        ; mass of bullet
  96. FireTime                    0.3                        ; fire repeat rate (reciprocal = shots/second)
  97. BurstFireTime               0.9
  98. BurstWaitTime               1.5
  99. MinAngle                    0
  100. MaxAngle                    11
  101.  
  102. FireTime2                    2.0
  103. BulletSpeed2                1600.0            ; measured in m/s.
  104. }
  105.  
  106. GUN        1
  107. {
  108. Type                        GUN_HiddenGimble
  109. GunSize                        GUNSIZE_MEDIUM
  110. StartUpgradeLevel            WEAPON_PROJECTILE
  111. EndUpgradeLevel                WEAPON_PROJECTILE
  112. DamageMult                    0.5
  113. BulletLength                15.0                    ; visual only.  Length of bullet on screen
  114. BulletRange                 5000.0                    ; distance bullets travel before disappearing
  115. BulletSpeed                10000.0                    ; measured in m/s.
  116. BulletMass                  0.0                        ; mass of bullet
  117. FireTime                    0.3                        ; fire repeat rate (reciprocal = shots/second)
  118. BurstFireTime               0.9
  119. BurstWaitTime               1.5
  120. MinAngle                    0
  121. MaxAngle                    11
  122.  
  123. FireTime2                    2.0
  124. BulletSpeed2                1600.0            ; measured in m/s.
  125. }
  126.  
  127. GUN         2
  128. {
  129. Type                        GUN_MissileLauncher
  130. GunSize                        GUNSIZE_SMALL
  131. StartUpgradeLevel            WEAPON_MISSILE
  132. EndUpgradeLevel                WEAPON_MISSILE
  133. DamageMult                    7.0
  134. MaxMissiles                             1                      ; maximum # of missiles this missile launcher can carry
  135. BulletRange                          5000.0
  136. BulletSpeed                            200.0                     ; initial speed for missile
  137. FireTime                                 13.0                    ; fire repeat rate (reciprocal = shots/second)
  138. TriggerHappy                            60                      ; how triggerHapppy the ship is when firing the fixed.
  139. }
  140.  
  141. GUN         3
  142. {
  143. Type                        GUN_MissileLauncher
  144. GunSize                        GUNSIZE_SMALL
  145. StartUpgradeLevel            WEAPON_MISSILE
  146. EndUpgradeLevel                WEAPON_MISSILE
  147. DamageMult                    7.0
  148. MaxMissiles                             1                      ; maximum # of missiles this missile launcher can carry
  149. BulletRange                          5000.0
  150. BulletSpeed                            200.0                     ; initial speed for missile
  151. FireTime                                 13.0                    ; fire repeat rate (reciprocal = shots/second)
  152. TriggerHappy                            60                      ; how triggerHapppy the ship is when firing the fixed.
  153. }
  154.  
  155.  
  156. GUN        4
  157. {
  158. Type                        GUN_HiddenGimble
  159. GunSize                        GUNSIZE_SMALL
  160. StartUpgradeLevel            WEAPON_PROJECTILE
  161. EndUpgradeLevel                WEAPON_PROJECTILE
  162. DamageMult                    0.0
  163. BulletLength                15.0                    ; visual only.  Length of bullet on screen
  164. BulletRange                 5000.0                    ; distance bullets travel before disappearing
  165. BulletSpeed                10000.0                    ; measured in m/s.
  166. BulletMass                  0.0                        ; mass of bullet
  167. FireTime                    0.3                        ; fire repeat rate (reciprocal = shots/second)
  168. BurstFireTime               0.9
  169. BurstWaitTime               1.5
  170. MinAngle                    0
  171. MaxAngle                    11
  172.  
  173. FireTime2                    2.0
  174. BulletSpeed2                1600.0            ; measured in m/s.
  175. }
  176.  
  177. GUN        5
  178. {
  179. Type                        GUN_HiddenGimble
  180. GunSize                        GUNSIZE_SMALL
  181. StartUpgradeLevel            WEAPON_PROJECTILE
  182. EndUpgradeLevel                WEAPON_PROJECTILE
  183. DamageMult                    0.0
  184. BulletLength                15.0                    ; visual only.  Length of bullet on screen
  185. BulletRange                 5000.0                    ; distance bullets travel before disappearing
  186. BulletSpeed                10000.0                    ; measured in m/s.
  187. BulletMass                  0.0                        ; mass of bullet
  188. FireTime                    0.3                        ; fire repeat rate (reciprocal = shots/second)
  189. BurstFireTime               0.9
  190. BurstWaitTime               1.5
  191. MinAngle                    0
  192. MaxAngle                    11
  193.  
  194. FireTime2                    2.0
  195. BulletSpeed2                1600.0            ; measured in m/s.
  196. }
  197.  
  198. ;Gun Bindings:
  199. ;=----------=
  200. ;NONE
  201.  
  202. ;Ship AI
  203. ;=-----=
  204. ;|||||||||||||||||||||||||||||||||||||||||------EVASIVE-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
  205. ;|||||||||||||||||||||||||||||||||||||||||------EVASIVE-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
  206. ;|||||||||||||||||||||||||||||||||||||||||------EVASIVE-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
  207.  
  208. ;[Default]  --  used for ships where nothing else is defined (default behaviour)
  209. ;
  210. flyPastDist             Evasive     Default             3300.0       ; dist which ship will try to fly past target - relative to CENTRE of ship
  211. maxFlyAwayDist          Evasive     Default             3600.0       ; maximum distance ship will fly away from target - relative to CENTRE of ship
  212. breakRange              Evasive     Default              925.0       ; range at which ship will break off for another pass - relative to SURFACE of ship
  213. triggerHappy            Evasive     Default               11.0       ; how close in degrees the ship needs to be to fire fixed guns
  214. faceTargetAccuracy      Evasive     Default                2.0       ; within how many degrees will try to align itself with target
  215. maxAttackTime           Evasive     Default                8.0       ; maximum time ship will attack before breaking
  216.  
  217.                                                        ; Relative frequencies for:
  218. flightmanTurnaround     Evasive     Default             0,0,1,0,0              ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  219. flightmanAIP            Evasive     Default             1,1,0,0,0              ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  220. flightmanEvasiveBehind  Evasive     Default             5,5,0,0,0,0,0,0   ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  221. flightmanEvasiveFront   Evasive     Default             5,5,0,0,0,0,0,0   ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  222. flightmanEvasivePure    Evasive     Default             10,10,15,20,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  223.  
  224. ;[CLASS_Mothership]
  225. ;
  226. flyPastDist             Evasive     CLASS_Mothership    3000.0
  227. maxFlyAwayDist          Evasive     CLASS_Mothership    4000.0
  228. breakRange              Evasive     CLASS_Mothership    2000.0
  229. triggerHappy            Evasive     CLASS_Mothership      11.0
  230. faceTargetAccuracy      Evasive     CLASS_Mothership       2.5
  231. maxAttackTime           Evasive     CLASS_Mothership       8.0
  232.  
  233.                                                        ; Relative frequencies for:
  234. flightmanTurnaround     Evasive     CLASS_Mothership    1,0,3,0,0             ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  235. flightmanAIP            Evasive     CLASS_Mothership    8,3,0,0,0             ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  236. flightmanEvasiveBehind  Evasive     CLASS_Mothership    13,13,18,0,18,13,13,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  237. flightmanEvasiveFront   Evasive     CLASS_Mothership    13,13,18,0,18,13,13,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  238. flightmanEvasivePure    Evasive     CLASS_Mothership    13,13,18,0,18,13,13,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  239.  
  240.  
  241. ;[CLASS_Carrier]
  242. ;
  243. flyPastDist             Evasive     CLASS_Carrier       3000.0
  244. maxFlyAwayDist          Evasive     CLASS_Carrier       4500.0
  245. breakRange              Evasive     CLASS_Carrier       1000.0
  246. triggerHappy            Evasive     CLASS_Carrier         11.0
  247. faceTargetAccuracy      Evasive     CLASS_Carrier          2.5
  248. maxAttackTime           Evasive     CLASS_Carrier          8.0
  249.                                                        ; Relative frequencies for:
  250. flightmanTurnaround     Evasive     CLASS_Carrier       1,0,2,0,0       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  251. flightmanAIP            Evasive     CLASS_Carrier       1,1,1,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  252. flightmanEvasiveBehind  Evasive     CLASS_Carrier       0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  253. flightmanEvasiveFront   Evasive     CLASS_Carrier       0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  254. flightmanEvasivePure    Evasive     CLASS_Carrier       0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  255.  
  256. ;[CLASS_HeavyCruiser]
  257. ;
  258. flyPastDist             Evasive     CLASS_HeavyCruiser  3000.0
  259. maxFlyAwayDist          Evasive     CLASS_HeavyCruiser  4500.0
  260. breakRange              Evasive     CLASS_HeavyCruiser  1000.0
  261. triggerHappy            Evasive     CLASS_HeavyCruiser    11.0
  262. faceTargetAccuracy      Evasive     CLASS_HeavyCruiser     2.5
  263. maxAttackTime           Evasive     CLASS_HeavyCruiser     8.0
  264.                                                        ; Relative frequencies for:
  265. flightmanTurnaround     Evasive     CLASS_HeavyCruiser  1,0,2,0,0       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  266. flightmanAIP            Evasive     CLASS_HeavyCruiser  1,1,1,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  267. flightmanEvasiveBehind  Evasive     CLASS_HeavyCruiser  0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  268. flightmanEvasiveFront   Evasive     CLASS_HeavyCruiser  0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  269. flightmanEvasivePure    Evasive     CLASS_HeavyCruiser  0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  270.  
  271. ;[CLASS_Destroyer]
  272. ;
  273. flyPastDist             Evasive     CLASS_Destroyer     3000.0
  274. maxFlyAwayDist          Evasive     CLASS_Destroyer     4500.0
  275. breakRange              Evasive     CLASS_Destroyer     1500.0
  276. triggerHappy            Evasive     CLASS_Destroyer       11.0
  277. faceTargetAccuracy      Evasive     CLASS_Destroyer        2.5
  278. maxAttackTime           Evasive     CLASS_Destroyer        8.0
  279.                                                        ; Relative frequencies for:
  280. flightmanTurnaround     Evasive     CLASS_Destroyer     1,0,2,0,0       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  281. flightmanAIP            Evasive     CLASS_Destroyer     1,1,1,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  282. flightmanEvasiveBehind  Evasive     CLASS_Destroyer     0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  283. flightmanEvasiveFront   Evasive     CLASS_Destroyer     0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  284. flightmanEvasivePure    Evasive     CLASS_Destroyer     0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  285.  
  286. ;[CLASS_Frigate]
  287. ;
  288. flyPastDist             Evasive     CLASS_Frigate       4000.0   //3000
  289. maxFlyAwayDist          Evasive     CLASS_Frigate       3500.0   //3300
  290. breakRange              Evasive     CLASS_Frigate       1000.0   //725
  291. triggerHappy            Evasive     CLASS_Frigate         11.0   //4
  292. faceTargetAccuracy      Evasive     CLASS_Frigate          2.0
  293. maxAttackTime           Evasive     CLASS_Frigate          8.0
  294.                                                        ; Relative frequencies for:
  295. flightmanTurnaround     Evasive     CLASS_Frigate       1,0,2,0,0       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  296. flightmanAIP            Evasive     CLASS_Frigate       1,1,1,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  297. flightmanEvasiveBehind  Evasive     CLASS_Frigate       0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  298. flightmanEvasiveFront   Evasive     CLASS_Frigate       0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  299. flightmanEvasivePure    Evasive     CLASS_Frigate       0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  300.  
  301. ;[CLASS_Corvette]
  302. ;
  303. flyPastDist             Evasive     CLASS_Corvette       2200.0
  304. maxFlyAwayDist          Evasive     CLASS_Corvette       2600.0
  305. breakRange              Evasive     CLASS_Corvette       450.0
  306. triggerHappy            Evasive     CLASS_Corvette        11.0
  307. faceTargetAccuracy      Evasive     CLASS_Corvette         3.5
  308. maxAttackTime           Evasive     CLASS_Corvette         8.0
  309.                                                        ; Relative frequencies for:
  310. flightmanTurnaround     Evasive     CLASS_Corvette      1,0,4,0,0             ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  311. flightmanAIP            Evasive     CLASS_Corvette      0,0,0,0,0             ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  312. flightmanEvasiveBehind  Evasive     CLASS_Corvette      0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  313. flightmanEvasiveFront   Evasive     CLASS_Corvette      0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  314. flightmanEvasivePure    Evasive     CLASS_Corvette      0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  315.  
  316. ;[CLASS_Fighter]
  317. ;
  318. flyPastDist             Evasive     CLASS_Fighter        1600.0
  319. maxFlyAwayDist          Evasive     CLASS_Fighter        1800.0
  320. breakRange              Evasive     CLASS_Fighter         400.0
  321. triggerHappy            Evasive     CLASS_Fighter          11.0
  322. faceTargetAccuracy      Evasive     CLASS_Fighter           0.5
  323. maxAttackTime           Evasive     CLASS_Fighter           8.0
  324.                                                        ; Relative frequencies for:
  325. flightmanTurnaround     Evasive     CLASS_Fighter       1,0,6,0,0              ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  326. flightmanAIP            Evasive     CLASS_Fighter       0,0,0,0,0              ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  327. flightmanEvasiveBehind  Evasive     CLASS_Fighter       0,10,0,9,0,0,0,0   ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  328. flightmanEvasiveFront   Evasive     CLASS_Fighter       0,0,0,0,0,0,0,0   ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  329. flightmanEvasivePure    Evasive     CLASS_Fighter       0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  330.  
  331. ;[CLASS_Resource]
  332. ;
  333. flyPastDist             Evasive     CLASS_Resource      4000.0
  334. maxFlyAwayDist          Evasive     CLASS_Resource      3500.0
  335. breakRange              Evasive     CLASS_Resource      3000.0
  336. triggerHappy            Evasive     CLASS_Resource        11.0
  337. faceTargetAccuracy      Evasive     CLASS_Resource         2.0
  338. maxAttackTime           Evasive     CLASS_Resource         8.0
  339.                                                        ; Relative frequencies for:
  340. flightmanTurnaround     Evasive     CLASS_Resource      1,0,2,0,0       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  341. flightmanAIP            Evasive     CLASS_Resource      1,1,0,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  342. flightmanEvasiveBehind  Evasive     CLASS_Resource      0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  343. flightmanEvasiveFront   Evasive     CLASS_Resource      0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  344. flightmanEvasivePure    Evasive     CLASS_Resource      0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  345.  
  346. ;[CLASS_NonCombat]
  347. ;
  348. flyPastDist             Evasive     CLASS_NonCombat     4000.0
  349. maxFlyAwayDist          Evasive     CLASS_NonCombat     3500.0
  350. breakRange              Evasive     CLASS_NonCombat     3000.0
  351. triggerHappy            Evasive     CLASS_NonCombat       11.0
  352. faceTargetAccuracy      Evasive     CLASS_NonCombat        2.5
  353. maxAttackTime           Evasive     CLASS_NonCombat        8.0
  354.                                                        ; Relative frequencies for:
  355. flightmanTurnaround     Evasive     CLASS_NonCombat     1,0,2,1,1       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  356. flightmanAIP            Evasive     CLASS_NonCombat     1,1,0,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  357. flightmanEvasiveBehind  Evasive     CLASS_NonCombat     0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  358. flightmanEvasiveFront   Evasive     CLASS_NonCombat     0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  359. flightmanEvasivePure    Evasive     CLASS_NonCombat     0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  360.  
  361.  
  362.  
  363. ;|||||||||||||||||||||||||||||||||||||||||------NEUTRAL-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
  364. ;|||||||||||||||||||||||||||||||||||||||||------NEUTRAL-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
  365. ;|||||||||||||||||||||||||||||||||||||||||------NEUTRAL-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
  366.  
  367. ;[Default]  --  used for ships where nothing else is defined (default behaviour)
  368. ;
  369. flyPastDist             Neutral     Default             3300.0    ; dist which ship will try to fly past target - relative to CENTRE of ship
  370. maxFlyAwayDist          Neutral     Default             2600.0    ; maximum distance ship will fly away from target - relative to CENTRE of ship
  371. breakRange              Neutral     Default              825.0    ; range at which ship will break off for another pass - relative to SURFACE of ship
  372. triggerHappy            Neutral     Default               11.0    ; how close in degrees the ship needs to be to fire fixed guns
  373. faceTargetAccuracy      Neutral     Default                2.0    ; within how many degrees will try to align itself with target
  374. maxAttackTime           Neutral     Default                8.0    ; maximum time ship will attack before breaking
  375.  
  376.                                                        ; Relative frequencies for:
  377. flightmanTurnaround     Neutral     Default             0,0,1,0,0              ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  378. flightmanAIP            Neutral     Default             1,1,0,0,0              ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  379. flightmanEvasiveBehind  Neutral     Default             5,5,0,0,0,0,0,0   ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  380. flightmanEvasiveFront   Neutral     Default             5,5,0,0,0,0,0,0   ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  381. flightmanEvasivePure    Neutral     Default             10,10,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  382.  
  383. ;[CLASS_Mothership]
  384. ;
  385. flyPastDist             Neutral     CLASS_Mothership    4000.0
  386. maxFlyAwayDist          Neutral     CLASS_Mothership    3000.0
  387. breakRange              Neutral     CLASS_Mothership    2000.0
  388. triggerHappy            Neutral     CLASS_Mothership      11.0
  389. faceTargetAccuracy      Neutral     CLASS_Mothership       2.5
  390. maxAttackTime           Neutral     CLASS_Mothership       8.0
  391.  
  392.                                                        ; Relative frequencies for:
  393. flightmanTurnaround     Neutral     CLASS_Mothership    1,0,3,0,0             ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  394. flightmanAIP            Neutral     CLASS_Mothership    8,3,1,0,0             ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  395. flightmanEvasiveBehind  Neutral     CLASS_Mothership    13,13,18,0,18,13,13,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  396. flightmanEvasiveFront   Neutral     CLASS_Mothership    13,13,18,0,18,13,13,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  397. flightmanEvasivePure    Neutral     CLASS_Mothership    13,13,18,0,18,13,13,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  398.  
  399.  
  400. ;[CLASS_Carrier]
  401. ;
  402. flyPastDist             Neutral     CLASS_Carrier       3000.0
  403. maxFlyAwayDist          Neutral     CLASS_Carrier       3500.0
  404. breakRange              Neutral     CLASS_Carrier       1500.0
  405. triggerHappy            Neutral     CLASS_Carrier         11.0
  406. faceTargetAccuracy      Neutral     CLASS_Carrier          2.5
  407. maxAttackTime           Neutral     CLASS_Carrier          8.0
  408.                                                        ; Relative frequencies for:
  409. flightmanTurnaround     Neutral     CLASS_Carrier       1,0,2,0,0       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  410. flightmanAIP            Neutral     CLASS_Carrier       1,1,0,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  411. flightmanEvasiveBehind  Neutral     CLASS_Carrier       0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  412. flightmanEvasiveFront   Neutral     CLASS_Carrier       0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  413. flightmanEvasivePure    Neutral     CLASS_Carrier       0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  414.  
  415. ;[CLASS_HeavyCruiser]
  416. ;
  417. flyPastDist             Neutral     CLASS_HeavyCruiser  3000.0
  418. maxFlyAwayDist          Neutral     CLASS_HeavyCruiser  2500.0
  419. breakRange              Neutral     CLASS_HeavyCruiser  2000.0
  420. triggerHappy            Neutral     CLASS_HeavyCruiser    11.0
  421. faceTargetAccuracy      Neutral     CLASS_HeavyCruiser     2.5
  422. maxAttackTime           Neutral     CLASS_HeavyCruiser     8.0
  423.                                                        ; Relative frequencies for:
  424. flightmanTurnaround     Neutral     CLASS_HeavyCruiser  1,0,2,0,0       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  425. flightmanAIP            Neutral     CLASS_HeavyCruiser  1,1,0,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  426. flightmanEvasiveBehind  Neutral     CLASS_HeavyCruiser  0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  427. flightmanEvasiveFront   Neutral     CLASS_HeavyCruiser  0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  428. flightmanEvasivePure    Neutral     CLASS_HeavyCruiser  0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  429.  
  430. ;[CLASS_Destroyer]
  431. ;
  432. flyPastDist             Neutral     CLASS_Destroyer     2000.0
  433. maxFlyAwayDist          Neutral     CLASS_Destroyer     2500.0
  434. breakRange              Neutral     CLASS_Destroyer     2000.0
  435. triggerHappy            Neutral     CLASS_Destroyer       11.0
  436. faceTargetAccuracy      Neutral     CLASS_Destroyer        2.5
  437. maxAttackTime           Neutral     CLASS_Destroyer        8.0
  438.                                                        ; Relative frequencies for:
  439. flightmanTurnaround     Neutral     CLASS_Destroyer     1,0,2,0,0       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  440. flightmanAIP            Neutral     CLASS_Destroyer     1,0,0,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  441. flightmanEvasiveBehind  Neutral     CLASS_Destroyer     0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  442. flightmanEvasiveFront   Neutral     CLASS_Destroyer     0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  443. flightmanEvasivePure    Neutral     CLASS_Destroyer     0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  444.  
  445. ;[CLASS_Frigate]
  446. ;
  447. flyPastDist             Neutral     CLASS_Frigate       4000.0
  448. maxFlyAwayDist          Neutral     CLASS_Frigate       3500.0
  449. breakRange              Neutral     CLASS_Frigate       1000.0  //725
  450. triggerHappy            Neutral     CLASS_Frigate         11.0
  451. faceTargetAccuracy      Neutral     CLASS_Frigate          1.0
  452. maxAttackTime           Neutral     CLASS_Frigate          8.0
  453.                                                        ; Relative frequencies for:
  454. flightmanTurnaround     Neutral     CLASS_Frigate       1,0,2,0,0       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  455. flightmanAIP            Neutral     CLASS_Frigate       1,0,0,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  456. flightmanEvasiveBehind  Neutral     CLASS_Frigate       0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  457. flightmanEvasiveFront   Neutral     CLASS_Frigate       0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  458. flightmanEvasivePure    Neutral     CLASS_Frigate       0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  459.  
  460. ;[CLASS_Corvette]
  461. ;
  462. flyPastDist             Neutral     CLASS_Corvette      1200.0
  463. maxFlyAwayDist          Neutral     CLASS_Corvette      2600.0
  464. breakRange              Neutral     CLASS_Corvette      450.0
  465. triggerHappy            Neutral     CLASS_Corvette       11.0
  466. faceTargetAccuracy      Neutral     CLASS_Corvette        4.5
  467. maxAttackTime           Neutral     CLASS_Corvette        8.0
  468.                                                         Relative frequenciesfor:
  469. flightmanTurnaround     Neutral     CLASS_Corvette     1,0,3,0,0            ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  470. flightmanAIP            Neutral     CLASS_Corvette     0,0,0,0,0            ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  471. flightmanEvasiveBehind  Neutral     CLASS_Corvette     0,0,0,0,0,0,0,0; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  472. flightmanEvasiveFront   Neutral     CLASS_Corvette     0,0,0,0,0,0,0,0; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  473. flightmanEvasivePure    Neutral     CLASS_Corvette     0,0,0,0,0,0,0,0; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  474.  
  475. ;[CLASS_Fighter]
  476. ;
  477. flyPastDist             Neutral     CLASS_Fighter        900.0
  478. maxFlyAwayDist          Neutral     CLASS_Fighter        3400.0
  479. breakRange              Neutral     CLASS_Fighter         400.0
  480. triggerHappy            Neutral     CLASS_Fighter         11.0
  481. faceTargetAccuracy      Neutral     CLASS_Fighter          0.5
  482. maxAttackTime           Neutral     CLASS_Fighter          8.0
  483.                                                        ; Relative frequencies for:
  484. flightmanTurnaround     Neutral     CLASS_Fighter       1,0,5,0,0              ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  485. flightmanAIP            Neutral     CLASS_Fighter       0,0,0,0,0              ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  486. flightmanEvasiveBehind  Neutral     CLASS_Fighter       0,0,0,0,0,0,0,0   ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  487. flightmanEvasiveFront   Neutral     CLASS_Fighter       0,0,0,0,0,0,0,0   ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  488. flightmanEvasivePure    Neutral     CLASS_Fighter       0,0,0,0,0,0,0,6 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  489.  
  490. ;[CLASS_Resource]
  491. ;
  492. flyPastDist             Neutral     CLASS_Resource      3000.0
  493. maxFlyAwayDist          Neutral     CLASS_Resource      3500.0
  494. breakRange              Neutral     CLASS_Resource      2000.0
  495. triggerHappy            Neutral     CLASS_Resource        11.0
  496. faceTargetAccuracy      Neutral     CLASS_Resource         2.0
  497. maxAttackTime           Neutral     CLASS_Resource         8.0
  498.                                                        ; Relative frequencies for:
  499. flightmanTurnaround     Neutral     CLASS_Resource      1,4,2,1,1       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  500. flightmanAIP            Neutral     CLASS_Resource      1,1,0,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  501. flightmanEvasiveBehind  Neutral     CLASS_Resource      0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  502. flightmanEvasiveFront   Neutral     CLASS_Resource      0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  503. flightmanEvasivePure    Neutral     CLASS_Resource      0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  504.  
  505. ;[CLASS_NonCombat]
  506. ;
  507. flyPastDist             Neutral     CLASS_NonCombat     2000.0
  508. maxFlyAwayDist          Neutral     CLASS_NonCombat     2500.0
  509. breakRange              Neutral     CLASS_NonCombat     2000.0
  510. triggerHappy            Neutral     CLASS_NonCombat       11.0
  511. faceTargetAccuracy      Neutral     CLASS_NonCombat        2.5
  512. maxAttackTime           Neutral     CLASS_NonCombat        8.0
  513.                                                        ; Relative frequencies for:
  514. flightmanTurnaround     Neutral     CLASS_NonCombat     1,0,2,1,1       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  515. flightmanAIP            Neutral     CLASS_NonCombat     1,1,0,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  516. flightmanEvasiveBehind  Neutral     CLASS_NonCombat     0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  517. flightmanEvasiveFront   Neutral     CLASS_NonCombat     0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  518. flightmanEvasivePure    Neutral     CLASS_NonCombat     0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  519.  
  520.  
  521.  
  522. ;|||||||||||||||||||||||||||||||||||||||||------AGGRESSIVE-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
  523. ;|||||||||||||||||||||||||||||||||||||||||------AGGRESSIVE-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
  524. ;|||||||||||||||||||||||||||||||||||||||||------AGGRESSIVE-------||||||||||||||||||||||||||||||||||||||||||||||||||||||
  525.  
  526. ;[Default]  --  used for ships where nothing else is defined (default behaviour)
  527. ;
  528. flyPastDist             Aggressive      Default             2300.0    ; dist which ship will try to fly past target - relative to CENTRE of ship
  529. maxFlyAwayDist          Aggressive      Default             2600.0    ; maximum distance ship will fly away from target - relative to CENTRE of ship
  530. breakRange              Aggressive      Default              925.0    ; range at which ship will break off for another pass - relative to SURFACE of ship
  531. triggerHappy            Aggressive      Default               11.0    ; how close in degrees the ship needs to be to fire fixed guns
  532. faceTargetAccuracy      Aggressive      Default                2.0    ; within how many degrees will try to align itself with target
  533. maxAttackTime           Aggressive      Default                8.0    ; maximum time ship will attack before breaking
  534.  
  535.                                                        ; Relative frequencies for:
  536. flightmanTurnaround     Aggressive      Default             1,0,1,1,1              ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  537. flightmanAIP            Aggressive      Default             1,1,0,0,0              ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  538. flightmanEvasiveBehind  Aggressive      Default             5,5,0,0,0,0,0,0   ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  539. flightmanEvasiveFront   Aggressive      Default             5,5,0,0,0,0,0,0   ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  540. flightmanEvasivePure    Aggressive      Default             10,10,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  541.  
  542. ;[CLASS_Mothership]
  543. ;
  544. flyPastDist             Aggressive      CLASS_Mothership    4000.0
  545. maxFlyAwayDist          Aggressive      CLASS_Mothership    4000.0
  546. breakRange              Aggressive      CLASS_Mothership    2000.0
  547. triggerHappy            Aggressive      CLASS_Mothership      11.0
  548. faceTargetAccuracy      Aggressive      CLASS_Mothership       2.5
  549. maxAttackTime           Aggressive      CLASS_Mothership       8.0
  550.  
  551.                                                        ; Relative frequencies for:
  552. flightmanTurnaround     Aggressive      CLASS_Mothership    2,0,3,2,0             ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  553. flightmanAIP            Aggressive      CLASS_Mothership    8,3,1,0,0             ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  554. flightmanEvasiveBehind  Aggressive      CLASS_Mothership    13,13,18,0,18,13,13,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  555. flightmanEvasiveFront   Aggressive      CLASS_Mothership    13,13,18,0,18,13,13,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  556. flightmanEvasivePure    Aggressive      CLASS_Mothership    13,13,18,0,18,13,13,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  557.  
  558.  
  559. ;[CLASS_Carrier]
  560. ;
  561. flyPastDist             Aggressive      CLASS_Carrier       2000.0
  562. maxFlyAwayDist          Aggressive      CLASS_Carrier       3500.0
  563. breakRange              Aggressive      CLASS_Carrier       1900.0
  564. triggerHappy            Aggressive      CLASS_Carrier         11.0
  565. faceTargetAccuracy      Aggressive      CLASS_Carrier          2.5
  566. maxAttackTime           Aggressive      CLASS_Carrier          8.0
  567.                                                            ; Relative frequencies for:
  568. flightmanTurnaround     Aggressive      CLASS_Carrier       1,0,2,1,1       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  569. flightmanAIP            Aggressive      CLASS_Carrier       1,1,0,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  570. flightmanEvasiveBehind  Aggressive      CLASS_Carrier       0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  571. flightmanEvasiveFront   Aggressive      CLASS_Carrier       0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  572. flightmanEvasivePure    Aggressive      CLASS_Carrier       0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  573.  
  574. ;[CLASS_HeavyCruiser]
  575. ;
  576. flyPastDist             Aggressive      CLASS_HeavyCruiser  3000.0
  577. maxFlyAwayDist          Aggressive      CLASS_HeavyCruiser  3500.0
  578. breakRange              Aggressive      CLASS_HeavyCruiser  1000.0
  579. triggerHappy            Aggressive      CLASS_HeavyCruiser    11.0
  580. faceTargetAccuracy      Aggressive      CLASS_HeavyCruiser     2.5
  581. maxAttackTime           Aggressive      CLASS_HeavyCruiser     8.0
  582.                                                            ; Relative frequencies for:
  583. flightmanTurnaround     Aggressive      CLASS_HeavyCruiser  1,0,2,1,1       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  584. flightmanAIP            Aggressive      CLASS_HeavyCruiser  1,1,0,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  585. flightmanEvasiveBehind  Aggressive      CLASS_HeavyCruiser  0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  586. flightmanEvasiveFront   Aggressive      CLASS_HeavyCruiser  0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  587. flightmanEvasivePure    Aggressive      CLASS_HeavyCruiser  0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  588.  
  589. ;[CLASS_Destroyer]
  590. ;
  591. flyPastDist             Aggressive      CLASS_Destroyer     2000.0
  592. maxFlyAwayDist          Aggressive      CLASS_Destroyer     4500.0
  593. breakRange              Aggressive      CLASS_Destroyer     2000.0
  594. triggerHappy            Aggressive      CLASS_Destroyer       11.0
  595. faceTargetAccuracy      Aggressive      CLASS_Destroyer        2.5
  596. maxAttackTime           Aggressive      CLASS_Destroyer        8.0
  597.                                                            ; Relative frequencies for:
  598. flightmanTurnaround     Aggressive      CLASS_Destroyer     1,0,2,1,1       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  599. flightmanAIP            Aggressive      CLASS_Destroyer     1,1,0,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  600. flightmanEvasiveBehind  Aggressive      CLASS_Destroyer     0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  601. flightmanEvasiveFront   Aggressive      CLASS_Destroyer     0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  602. flightmanEvasivePure    Aggressive      CLASS_Destroyer     0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  603.  
  604. ;[CLASS_Frigate]
  605. ;
  606. flyPastDist             Aggressive      CLASS_Frigate       2000.0
  607. maxFlyAwayDist          Aggressive      CLASS_Frigate       3500.0
  608. breakRange              Aggressive      CLASS_Frigate       2000.0 //725
  609. triggerHappy            Aggressive      CLASS_Frigate         11.0
  610. faceTargetAccuracy      Aggressive      CLASS_Frigate          2.0
  611. maxAttackTime           Aggressive      CLASS_Frigate          8.0
  612.  
  613.                                                            ; Relative frequencies for:
  614. flightmanTurnaround     Aggressive      CLASS_Frigate       1,0,2,1,1       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  615. flightmanAIP            Aggressive      CLASS_Frigate       1,1,0,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  616. flightmanEvasiveBehind  Aggressive      CLASS_Frigate       0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  617. flightmanEvasiveFront   Aggressive      CLASS_Frigate       0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  618. flightmanEvasivePure    Aggressive      CLASS_Frigate       0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  619.  
  620. ;[CLASS_Corvette]
  621. ;
  622. flyPastDist             Aggressive      CLASS_Corvette       1000.0
  623. maxFlyAwayDist          Aggressive      CLASS_Corvette       1000.0
  624. breakRange              Aggressive      CLASS_Corvette       350.0
  625. triggerHappy            Aggressive      CLASS_Corvette        11.0
  626. faceTargetAccuracy      Aggressive      CLASS_Corvette         3.5
  627. maxAttackTime           Aggressive      CLASS_Corvette         8.0
  628.                                                            ; Relative frequencies for:
  629. flightmanTurnaround     Aggressive      CLASS_Corvette      1,0,2,0,0             ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  630. flightmanAIP            Aggressive      CLASS_Corvette      1,1,0,0,0             ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  631. flightmanEvasiveBehind  Aggressive      CLASS_Corvette      0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  632. flightmanEvasiveFront   Aggressive      CLASS_Corvette      0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  633. flightmanEvasivePure    Aggressive      CLASS_Corvette      0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  634.  
  635. ;[CLASS_Fighter]
  636. ;
  637. flyPastDist             Aggressive      CLASS_Fighter        700.0
  638. maxFlyAwayDist          Aggressive      CLASS_Fighter        1800.0
  639. breakRange              Aggressive      CLASS_Fighter         400.0
  640. triggerHappy            Aggressive      CLASS_Fighter         11.0
  641. faceTargetAccuracy      Aggressive      CLASS_Fighter          0.5
  642. maxAttackTime           Aggressive      CLASS_Fighter          8.0
  643.                                                            ; Relative frequencies for:
  644. flightmanTurnaround     Aggressive      CLASS_Fighter       1,0,2,0,0              ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  645. flightmanAIP            Aggressive      CLASS_Fighter       1,1,0,0,0              ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  646. flightmanEvasiveBehind  Aggressive      CLASS_Fighter       0,0,0,0,0,0,0,0   ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  647. flightmanEvasiveFront   Aggressive      CLASS_Fighter       0,0,0,0,0,0,0,0   ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  648. flightmanEvasivePure    Aggressive      CLASS_Fighter       0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  649.  
  650. ;[CLASS_Resource]
  651. ;
  652. flyPastDist             Aggressive      CLASS_Resource      4000.0
  653. maxFlyAwayDist          Aggressive      CLASS_Resource      2500.0
  654. breakRange              Aggressive      CLASS_Resource      3000.0
  655. triggerHappy            Aggressive      CLASS_Resource        11.0
  656. faceTargetAccuracy      Aggressive      CLASS_Resource         2.0
  657. maxAttackTime           Aggressive      CLASS_Resource         8.0
  658.                                                            ; Relative frequencies for:
  659. flightmanTurnaround     Aggressive      CLASS_Resource      1,0,2,1,1       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  660. flightmanAIP            Aggressive      CLASS_Resource      1,1,0,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  661. flightmanEvasiveBehind  Aggressive      CLASS_Resource      0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  662. flightmanEvasiveFront   Aggressive      CLASS_Resource      0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  663. flightmanEvasivePure    Aggressive      CLASS_Resource      0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  664.  
  665. ;[CLASS_NonCombat]
  666. ;
  667. flyPastDist             Aggressive      CLASS_NonCombat     3000.0
  668. maxFlyAwayDist          Aggressive      CLASS_NonCombat     2500.0
  669. breakRange              Aggressive      CLASS_NonCombat     1000.0
  670. triggerHappy            Aggressive      CLASS_NonCombat       11.0
  671. faceTargetAccuracy      Aggressive      CLASS_NonCombat        2.5
  672. maxAttackTime           Aggressive      CLASS_NonCombat        8.0
  673.                                                            ; Relative frequencies for:
  674. flightmanTurnaround     Aggressive      CLASS_NonCombat     1,0,2,1,1       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
  675. flightmanAIP            Aggressive      CLASS_NonCombat     1,1,0,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
  676. flightmanEvasiveBehind  Aggressive      CLASS_NonCombat     0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  677. flightmanEvasiveFront   Aggressive      CLASS_NonCombat     0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  678. flightmanEvasivePure    Aggressive      CLASS_NonCombat     0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
  679.  
  680. ;Dock Points
  681. ;=---------=
  682. ;NONE
  683.  
  684. ;Explosions
  685. ;=----------=
  686. explosionType                ET_InterceptorExplosion
  687.  
  688. ;Engine
  689. ;=----=
  690. trailSegments                10
  691. trailGranularity            2
  692. trailColor                    0, 0, 0, 0, 0           ;grey team
  693. trailColor                    0, 1, 238, 238, 238
  694. trailColor                    0, 4, 141, 106, 87
  695. trailColor                    0, 9, 0, 0, 0
  696. trailColor                    1, 0, 0, 0, 0           ;red team
  697. trailColor                    1, 1, 225, 124, 33
  698. trailColor                    1, 4, 146, 0, 0
  699. trailColor                    1, 9, 0, 0, 0
  700. trailColor                    2, 0, 0, 0, 0           ;blue team
  701. trailColor                    2, 1, 11, 255, 255
  702. trailColor                    2, 4, 51, 0, 243
  703. trailColor                    2, 9, 0, 0, 0
  704. trailColor                    3, 0, 0, 0, 0           ;green team
  705. trailColor                    3, 1, 201, 254, 39
  706. trailColor                    3, 4, 0, 84, 4
  707. trailColor                    3, 9, 0, 0, 0
  708. trailColor                    4, 0, 0, 0, 0           ;yellow team
  709. trailColor                    4, 1, 255, 240, 97
  710. trailColor                    4, 4, 160, 124, 0
  711. trailColor                    4, 9, 0, 0, 0
  712. trailColor                    5, 0, 0, 0, 0           ;orange team
  713. trailColor                    5, 1, 225, 255, 11
  714. trailColor                    5, 4, 160, 124, 0
  715. trailColor                    5, 9, 0, 0, 0
  716. trailColor                    6, 0, 0, 0, 0           ;purple team
  717. trailColor                    6, 1, 255, 135, 157
  718. trailColor                    6, 4, 121, 0, 135
  719. trailColor                    6, 9, 0, 0, 0
  720. trailColor                    7, 0, 0, 0, 0           ;pale blue-green team
  721. trailColor                    7, 1, 45, 255, 149
  722. trailColor                    7, 4, 0, 105, 137
  723. trailColor                    7, 9, 0, 0, 0
  724.  
  725. trailWidth                    2
  726. trailHeight                    3
  727. trailAngle                    0
  728. trailSpriteRadius            22.0
  729. trailSpriteOffset            -4.0
  730.  
  731. trailWidth2                    2
  732. trailHeight2                3
  733. trailAngle2                    0
  734. trailSpriteRadius2            22.0
  735. trailSpriteOffset2            -4.0
  736.  
  737. ;Scaling effects
  738. ;=--------=
  739. N-LIPS                        0.000200                ; Max value for Interceptors 0.0005
  740. scaleCap                    0.000419961             ; Minimum scaling cap
  741.  
  742. ;Navlights
  743. ;=---------=
  744. NUMBER_OF_NAV_LIGHTS            0
  745.  
  746. ; format is NavLight            name,    type,                blinkperiod/on, blinkperiod/off,    startdelay, size,    min LOD,    texture name
  747. NavLight                        SREC1,    NAVLIGHT_FadeOnOff,    1,                1,                    0,            4,        2,            etg\textures\star32
  748. NavLight                        SREC2,    NAVLIGHT_FadeOnOff,    1,                1,                    0,            4,        2,            etg\textures\star32
  749. NavLight                        SREC3,    NAVLIGHT_FadeOnOff,    1,                1,                    0.5,        4,           2,            etg\textures\star32
  750. NavLight                        SREC4,    NAVLIGHT_FadeOnOff,    1,                1,                    0.5,        4,           2,            etg\textures\star32
  751. NavLight                        SREC5,    NAVLIGHT_FadeOnOff,    1,                1,                    0.5,        4,           2,            etg\textures\star32
  752. NavLight                        SREC6,    NAVLIGHT_FadeOnOff,    1,                1,                    0.5,        4,           2,            etg\textures\star32
  753. NavLight                        SREC7,    NAVLIGHT_FadeOnOff,    1,                1,                    0.5,        4,           2,            etg\textures\star32
  754. NavLight                        SREC8,    NAVLIGHT_FadeOnOff,    1,                1,                    0.5,        4,           2,            etg\textures\star32
  755.  
  756.  
  757. ;Animation
  758. ;=--------=
  759. ;NONE
  760.  
  761. Overlay_Selection_Scalar            1.2         ; scale the tactical overlay by this amount
  762.  
  763. ;Animation
  764. ;=--------=
  765. NUMBER_OF_ANIMS    4
  766.  
  767. ANIM    0   CombatIn
  768. ANIM    1   CombatOut
  769. ANIM    2    Link
  770. ANIM    3    Unlink
  771.